Alexander Borgardt is a Senior Software Engineer with 11 years of experience building high-performance systems, currently at NVIDIA where he architects cross-platform GPU workload clients and production tooling in Go, C++, Python and C#. He has deep expertise in database internals, in-memory storage, and ML infrastructure, having moved Python prototypes into C++ production at IVA Technologies and shipped a machine-learning search index and model serving pipeline at VK. He leads small technical teams and bridges research and engineering, combining low-level systems work (boost, pybind11, kernel-like storage) with cloud-native tech such as Kubernetes. An active open-source practitioner, he maintains C++ projects like actor-zeta and the Otterbrix framework to streamline analytical and conventional app development. Based in Tel Aviv with an MS in Applied Mathematics and Computer Science, he’s particularly focused on transitioning AI workloads from CPUs to GPUs and optimizing data pipelines for real-world ML.
10 years of coding experience
12 years of employment as a software developer
Master of Science - MS, Applied Mathematics and Computer Science, 5, Master of Science - MS, Applied Mathematics and Computer Science, 5 at Tolyatti State University
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Alexander Borgardt - Senior Software Engineer at NVIDIA