Alexander Buzin is a Lead Full Stack Engineer and engineering manager with 12 years of experience building high-performance web and 3D rendering systems for enterprise clients like Netflix, Daimler, McKinsey and HERE Technologies. He leads cross-border teams and large codebases—currently owning technical delivery for a 40+ developer effort and 20+ microservices at an enterprise gifting startup—while mentoring senior engineers and running hiring cycles. Deeply experienced in WebGL/Three.js, TypeScript and distributed systems, he has shipped production optimizations for high-load applications and migrated legacy modules to modern architectures like GraphQL/Apollo. An active open-source contributor, he created the WhitestormJS framework, built the between.js tweening engine and contributed bug fixes and rendering improvements to widely used projects such as three.js and harp.gl. Based in Kyiv, he combines hands-on implementation (from shaders to backend services) with strategic decisions on performance, stability and scalability. He’s known for turning complex visualization and mapping problems into maintainable, production-ready systems.
12 years of coding experience
7 years of employment as a software developer
member, Computer Software Engineering, member, Computer Software Engineering at MINOR ACADEMY OF SIENCES OF UKRAINE
3D web map rendering engine written in TypeScript using three.js
Role in this project:
Front-end Developer
Contributions:15 commits, 18 PRs, 48 pushes in 10 months
Contributions summary:Alexander's contributions primarily focus on enhancing the 3D web map rendering engine. They've implemented fixes for line cap rendering issues, ensuring correct line thickness. Additionally, the user worked on improving the zoom level calculation and introduced a resize event for the map view. They also addressed color output in themes and added features for dash-line colors and outline.
Contributions:6 commits, 9 PRs, 59 comments in 3 years 2 months
Contributions summary:Alexander primarily focused on documentation and minor bug fixes within the three.js repository. Their contributions include correcting an error in an HTML file related to image utils, fixing a broken link in the documentation, adding clock support in the source code, and updating a link in the manual introduction. These changes indicate a focus on improving the accuracy, completeness, and user experience of the library's documentation and core functionality.
3djavascriptvirtual-realityaugmented-realitywebgl
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