Summary
Alexander Carter is a Senior Services Engineer in San Francisco with 13 years of experience building systems across games, platforms, and infrastructure. He combines a strong functional-programming bent—interests in dependent types, static analysis, and Haskell/Idris—with hands-on experience in DevOps, configuration management, and real-time game engines. His background spans roles at Nintendo and TinyCo, plus DevOps and tooling work at SigFig, giving him deep exposure to both low-level systems and production service automation. An experienced educator and private tutor, he has logged over 1,000 hours teaching C/C++, Haskell, and game programming, which sharpens his ability to communicate complex technical ideas. He also pursues candid event photography, reflecting an eye for detail and creative problem solving outside of engineering.
13 years of coding experience
9 years of employment as a software developer
Bachelor of Science (B.S.), Real-Time Interactive Simulation, Bachelor of Science (B.S.), Real-Time Interactive Simulation at DigiPen Institute of Technology
Transferred Before Completion, Mathematics, Transferred Before Completion, Mathematics at American River College
English, Spanish, c++, haskell, javascript, c#, lua, ruby, idris