Alexander Dahlin is a senior software development engineer and rendering specialist with eight years of experience, currently at AMD after shaping low-level DirectX 12 renderers at Crytek. He focuses on real-time graphics, GPU/CPU performance tuning, memory management, and texture streaming across consoles and PC, with deep hands-on expertise in D3D12 and Vulkan. Alexander helped build and optimize the D3D12 backend for Xbox Series and maintained console support for high-profile CryEngine titles like Hunt: Showdown 1896. He pairs a Master’s in Software Engineering with teaching experience in 3D programming, indicating both strong technical depth and an aptitude for explaining complex graphics concepts. Colleagues rely on him for pragmatic, low-level solutions that squeeze extra fidelity and performance out of modern hardware.
8 years of coding experience
4 years of employment as a software developer
Gymnasieexamen Datorspel och programmering, Gymnasieexamen Datorspel och programmering at Ljud och Bildskolan Kristianstad
Master of Science Software Engineering, Master of Science Software Engineering at Blekinge Institute of Technology
A small personal engine created for testing different graphic techniques.
Contributions:1206 commits, 92 PRs, 1376 pushes in 2 years 7 months
techniquesdxrwinapitestingdirectx12
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Alexander Dahlin - Sr. Software Development Engineer at AMD