Summary
Alexander Dahlin is a senior software development engineer and rendering specialist with eight years of experience, currently at AMD after shaping low-level DirectX 12 renderers at Crytek. He focuses on real-time graphics, GPU/CPU performance tuning, memory management, and texture streaming across consoles and PC, with deep hands-on expertise in D3D12 and Vulkan. Alexander helped build and optimize the D3D12 backend for Xbox Series and maintained console support for high-profile CryEngine titles like Hunt: Showdown 1896. He pairs a Master’s in Software Engineering with teaching experience in 3D programming, indicating both strong technical depth and an aptitude for explaining complex graphics concepts. Colleagues rely on him for pragmatic, low-level solutions that squeeze extra fidelity and performance out of modern hardware.
8 years of coding experience
4 years of employment as a software developer
Gymnasieexamen Datorspel och programmering, Gymnasieexamen Datorspel och programmering at Ljud och Bildskolan Kristianstad
Master of Science Software Engineering, Master of Science Software Engineering at Blekinge Institute of Technology
Swedish, English