Senior Graphics Programmer at Blizzard Entertainment
Austin, Texas, United States
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Summary
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Alexander Demyanenko is a Senior Graphics Programmer with 13 years of experience building and optimizing rendering systems for AAA games and consoles, currently contributing to Diablo IV at Blizzard Entertainment. He has deep C++ and graphics pipeline expertise across platforms (PC, PlayStation, Xbox, Nintendo Switch) and APIs, with a track record of porting renderers, reducing memory/performance bottlenecks, and enhancing graphics debugging. Prior roles include lead and senior engineering positions where he led engine implementations, mentored teams, conducted architecture reviews, and guided platform-specific adaptations for console releases. His background spans mobile, web, and multiplayer systems, giving him a rare blend of low-level graphics engineering and high-level product-facing experience. Notably, he has repeatedly delivered cross-platform rendering solutions (from Switch NVN to DirectX11/GNM) and built tools and pipelines that made large teams’ releases feasible. Based in Austin, he pairs pragmatic engineering with a history of founding and leading technical teams, making him comfortable both shipping code and shaping technical strategy.
13 years of coding experience
15 years of employment as a software developer
Master's degree Computer Software Engineering, Master's degree Computer Software Engineering at Don State Technical University
Contributions:137 pushes, 1 branch in 5 years 7 months
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Alexander Demyanenko - Senior Graphics Programmer at Blizzard Entertainment