Summary
Alexander Demyanenko is a Senior Graphics Programmer with 13 years of experience building and optimizing rendering systems for AAA games and consoles, currently contributing to Diablo IV at Blizzard Entertainment. He has deep C++ and graphics pipeline expertise across platforms (PC, PlayStation, Xbox, Nintendo Switch) and APIs, with a track record of porting renderers, reducing memory/performance bottlenecks, and enhancing graphics debugging. Prior roles include lead and senior engineering positions where he led engine implementations, mentored teams, conducted architecture reviews, and guided platform-specific adaptations for console releases. His background spans mobile, web, and multiplayer systems, giving him a rare blend of low-level graphics engineering and high-level product-facing experience. Notably, he has repeatedly delivered cross-platform rendering solutions (from Switch NVN to DirectX11/GNM) and built tools and pipelines that made large teams’ releases feasible. Based in Austin, he pairs pragmatic engineering with a history of founding and leading technical teams, making him comfortable both shipping code and shaping technical strategy.
13 years of coding experience
15 years of employment as a software developer
Master's degree Computer Software Engineering, Master's degree Computer Software Engineering at Don State Technical University
Russian, English