Alexander Duytschaever is a software engineer with 12+ years of hands-on experience blending aviation-grade systems and modern Python backend development, currently seeking new roles in air/space projects. His background as a former fighter controller with the Belgian Air Force informs a disciplined, safety-minded approach to software for Air Defence and Air Traffic Management, while his time at Thales and telecom firms added C++ and Linux/DevOps know-how. He is a practical toolsmith who thrives on automating workflows (Ansible, Vagrant, Jenkins), improving release/configuration management, and coaching teams in SCM and Scrum practices. An active contributor to open-source projects like Stellarium, he’s improved real-time astronomy tooling and orbital/satellite plugins—showing an eye for usability and scientific domains. Preferring simple, well-defined solutions over sprawling, profit-driven products, he avoids pure web or freelance roles and values collaboration with technically curious teams.
12 years of coding experience
17 years of employment as a software developer
VDAB (web course)
candidate Air Force / Polytechnical Officer, candidate Air Force / Polytechnical Officer at KMS (Royal Military Academy)
Wetenschappen - wiskunde, maths, Wetenschappen - wiskunde, maths at Koninklijk Atheneum II Gent
Stellarium is a free GPL software which renders realistic skies in real time with OpenGL. It is available for Linux/Unix, Windows and macOS. With Stellarium, you really see what you can see with your eyes, binoculars or a small telescope.
Role in this project:
Back-end Developer
Contributions:40 reviews, 16 commits, 44 PRs in 2 years
Contributions summary:Alexander primarily worked on improving the Stellarium's Solar System Editor plugin. Their contributions included refactoring and extending the editor's functionality by modifying the file handling, implementing features like adding and updating objects and adding a confirmation dialog. Further improvements included adding an Algol-type filter to the AstroCalcDialog along with fixes and improvements to the satellite plugin. They were also responsible for fixing a bug in the Angle Measure mode and enhancing usability with a user-configurable option.
Stellarium is a free GPL software which renders realistic skies in real time with OpenGL. It is available for Linux/Unix, Windows and MacOSX. With Stellarium, you really see what you can see with your eyes, binoculars or a small telescope.
Contributions:92 pushes, 142 branches, 2 tags in 5 years 5 months
eyesunixcppmacosxwindows
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