Summary
Alexander Ek is a software engineer with a decade of experience building game technology, currently developing core systems for EA’s Frostbite Engine used in franchises like Battlefield, Star Wars Battlefront and FIFA. Trained at The Game Assembly in Malmö, he has progressed from smartphone and web game development to tooling and central-engine work at DICE and Frostbite, giving him a rare end-to-end perspective on game pipelines. His background spans gameplay, tools, and engine programming across respected racing and mobile studios, which helps him bridge gameplay design needs with low-level technical constraints. Based in Burnaby, BC, he combines production-hardened discipline with a studio-rooted collaborative mindset and a knack for evolving tools that scale across multiple AAA projects.
11 years of coding experience
9 years of employment as a software developer
Bachelor of Science (BS), Game Programming, Bachelor of Science (BS), Game Programming at The Game Assembly
Swedish, English