Alexander Ek

Software Engineer at Frostbite

Burnaby, British Columbia, Canada
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Summary

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Senior
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Top School
Alexander Ek is a software engineer with a decade of experience building game technology, currently developing core systems for EA’s Frostbite Engine used in franchises like Battlefield, Star Wars Battlefront and FIFA. Trained at The Game Assembly in Malmö, he has progressed from smartphone and web game development to tooling and central-engine work at DICE and Frostbite, giving him a rare end-to-end perspective on game pipelines. His background spans gameplay, tools, and engine programming across respected racing and mobile studios, which helps him bridge gameplay design needs with low-level technical constraints. Based in Burnaby, BC, he combines production-hardened discipline with a studio-rooted collaborative mindset and a knack for evolving tools that scale across multiple AAA projects.
code11 years of coding experience
job9 years of employment as a software developer
bookBachelor of Science (BS), Game Programming, Bachelor of Science (BS), Game Programming at The Game Assembly
languagesSwedish, English
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Stackoverflow

Stats
307reputation
14kreached
3answers
8questions
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Github Skills (28)

3d9
game-development8
fan-control8
godot8
game-engine8
open-source7
collections6
chess-engine6
computational-geometry6
physics6
visual-studio6
cpu6
math6
intellisense6
obsidian5

Programming languages (4)

TypeScriptC#C++Rust

Github contributions (5)

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looak/elephant

Dec 2021 - Dec 2025

a uci chess engine
Contributions:3 releases, 4 PRs, 221 pushes in 4 years
chess-engine
looak/Gambit

Sep 2017 - Sep 2019

Contributions:2 releases, 172 commits, 2 PRs in 2 years
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