Alexander Firsov

Manager Of Digital Design Group at POLYN Technology

Moscow, Moscow, Russia
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Summary

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Rockstar
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Alexander Firsov is a seasoned engineering leader with 11 years of experience bridging research-grade semiconductor verification and product-focused digital design management. Currently heading the Digital Design Group at POLYN Technology, he previously led technical consulting engagements and managed application engineering teams at Cadence, delivering signoff-quality physical verification across process nodes from 180nm down to 16nm. His background at SRISA RAS combines hands-on rule development for Calibre DRC/LVS/PEX with I/O cell library work, giving him deep expertise in verification flows and parasitic extraction. Alexander also contributes to open-source graphics tooling, improving the OpenGL 4 backend of the lightweight Horde3D engine—an indication of both low-level graphics proficiency and a taste for clean, efficient code. Based in Moscow with a master's in electronics and microelectronics, he blends academic rigor with practical leadership, often translating complex verification requirements into operational teams and reproducible workflows. Colleagues rely on him for tackling hard technical migrations and for turning research insights into production-ready tools.
code11 years of coding experience
job14 years of employment as a software developer
bookМагистр Электроника и микроэлектроника, Магистр Электроника и микроэлектроника at МГИЭТ
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Github Skills (7)

rendering-engine10
3d-graphics10
opengl10
shader9
glsl9
cprogramming-language9
c-language9

Programming languages (2)

C++Kotlin

Github contributions (5)

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horde3d/Horde3D

Apr 2017 - Jul 2022

Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Role in this project:
userGraphics/Rendering Engine Developer
Contributions:2 releases, 7 reviews, 27 commits in 5 years 3 months
Contributions summary:Alexander primarily contributed to the OpenGL 4 rendering backend, focusing on improving the engine's functionality and compatibility. Their work involved fixing geometry destruction procedures, implementing VAO recreation for context sharing, and addressing build errors. Additionally, they made modifications to the shader code and android build process.
3d-renderinganimation3d-graphicsrendering-engine
algts/Horde3D

May 2015 - Sep 2023

Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Contributions:228 pushes, 13 branches in 8 years 4 months
3d-renderinganimation
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