Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Role in this project:
Graphics/Rendering Engine Developer Contributions:2 releases, 7 reviews, 27 commits in 5 years 3 months
Contributions summary:Alexander primarily contributed to the OpenGL 4 rendering backend, focusing on improving the engine's functionality and compatibility. Their work involved fixing geometry destruction procedures, implementing VAO recreation for context sharing, and addressing build errors. Additionally, they made modifications to the shader code and android build process.
3d-renderinganimation3d-graphicsrendering-engine
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Contributions:228 pushes, 13 branches in 8 years 4 months
3d-renderinganimation