Alexander Goslin

Software Engineer II at Walmart Global Tech

Sunnyvale, California, United States
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Summary

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Rockstar
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Top School
Alexander Goslin is a Software Engineer II based in Sunnyvale with eight years of experience building production software and conducting independent ML research. Currently at Walmart Global Tech, he blends practical engineering with research-hardened approaches from work on generative models, RL fine-tuning of diffusion models, and fairness-aware vision classifiers developed during research at the University of Maryland. He has a track record of improving maintainability and configurability in scientific codebases and shipping robust data-analysis tooling from internships at Earth System Science Interdisciplinary Center and Walmart. Comfortable across ML research and software engineering, he leverages a dual Mathematics and Computer Science background to move ideas—like reward-based mitigation of bias in generative models—from prototype to reproducible implementation. An understated strength is his knack for accelerating convergence and quality in diffusion-model training by strategically modifying prompt representations rather than wholesale model changes.
code8 years of coding experience
job1 year of employment as a software developer
bookBachelor's degree, Mathematics and Computer Science, Bachelor's degree, Mathematics and Computer Science at University of Maryland
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Github Skills (30)

terrain-generation10
siggraph10
octree10
voxel10
noise10
perlin-noise10
unity3d10
simplex9
minecraft9
voronoi9
simplex-algorithm9
shader9
noise-generator9
diffusion-models9
procedural-generation9

Programming languages (4)

C#JavaRustPython

Github contributions (5)

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A sparse voxel octree renderer, made for use with Unity.
Contributions:67 commits, 62 pushes, 1 branch in 1 year 1 month
octreevoxelunityoctreesvoxel-engine
xandergos/infinite-tensor

Oct 2024 - Apr 2026

Contributions:1 PR, 18 pushes, 4 branches in 1 year 5 months
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