Alexander Harkness is a software engineer based in London with 13 years of commercial experience and an MEng in Computing from Imperial College London. He has worked across the full stack—C#, TypeScript/React and Mongo—helping build enterprise metadata tooling at Solidatus and now contributing to product engineering at Arondite. Alexander is an active open-source contributor with meaningful back-end work on the popular cuberite Minecraft server, where he enhanced core Lua-driven configuration and web server logic. He combines production-grade backend architecture with hands-on frontend delivery, comfortable moving between configuration, auth and deployment concerns. Known for contributing to both proprietary products and community projects, he brings pragmatic problem-solving and a taste for systems that need to be fast, extensible and auditable.
13 years of coding experience
4 years of employment as a software developer
Master of Engineering - MEng Computing, Master of Engineering - MEng Computing at Imperial College London
A lightweight, fast and extensible game server for Minecraft
Role in this project:
Back-end Developer
Contributions:482 reviews, 685 commits, 552 PRs in 9 years 5 months
Contributions summary:Alexander contributed to the core logic of a game server, focusing on the development and enhancement of web server settings and configuration files. They implemented functionality for handling server settings, including descriptions, player limits, port configurations, and authentication settings. The user's contributions primarily involved Lua scripting, which shows a deep understanding of the server's internal workings and architecture, and involved making changes to multiple source files.
Contributions:22 commits, 3 pushes in 6 years 10 months
mcserverlinuxbashshell-scriptupdating
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Alexander Harkness - Software Engineer at Arondite