Senior Cloud Pipeline Engineer at Xbox Game Studios Publishing
Portland, Oregon, United States
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Summary
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Senior
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Top School
Alexander Hollis is a Senior Cloud Pipeline Engineer based in Portland, Oregon with 11 years of hands-on experience building reliable deployment pipelines and cloud infrastructure for game and software teams. He has progressed from Linux systems administration and high-volume device orchestration to shaping CI/CD and containerization practices at Xbox Game Studios Publishing after six years as a DevOps engineer at Gearbox. Alexander focuses on reducing deployment risk and cycle time by applying pragmatic DevOps patterns and automation across collaboration, build, and release tooling. He brings deep practical knowledge of scripting and systems from early roles supporting diverse OS environments, which informs his approach to cross-team platform design. Colleagues value him for translating operational pain points into repeatable pipeline solutions that scale for large engineering organizations. He pairs a B.S. in Business Information Systems with a preference for measurable improvements over grand architectural gestures.
11 years of coding experience
9 years of employment as a software developer
Bachelor of Science (B.S.), Computer/Information Technology Administration and Management, Business Information Systems, Bachelor of Science (B.S.), Computer/Information Technology Administration and Management, Business Information Systems at Oregon State University
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