Alexander Ivash is a Senior Software Engineer with 12+ years of hands-on experience building performance-sensitive desktop and system-level software across C++, Qt/QML and .NET/C#. He has deep expertise in Windows internals—driver development, kernel-mode audio/virtual mic work, reverse-engineering and WinAPI—alongside a long history of cross-platform UI and multimedia projects (ffmpeg, screen capture, QCTools, VR interface work). At GP Solutions he contributes to enterprise-grade security/agent products, and previously architected multithreaded scanning cores and remote deployment systems for DLP at SimpITy. A pragmatic engineer who enjoys squeezing reliability from low-level code, he also maintains a varied personal portfolio of open-source and hobby projects ranging from DOS format readers to NodeJS crawlers and Android apps. Based in Gdańsk with a physics background, he combines systems thinking and UI polish—often resurfacing subtle UX fixes in complex C++/QML codebases.
12 years of coding experience
13 years of employment as a software developer
Bachelor's degree, Physics, Bachelor's degree, Physics at Belarusian State University
Test platform for various render and interface tests for next-gen VR system
Role in this project:
Front-end Developer
Contributions:336 commits in 1 year 4 months
Contributions summary:Alexander primarily worked on improving the user interface of the VR system, focusing on functionality and visual updates. They modified the display and behavior of the VR and desktop switching button, updating text and icons. Additionally, they fixed layout and visual issues in several UI elements such as the create button and avatar settings, working within the QML and C++ code base.
Open source client/server software for creating shared VR environments. Docs at http://wiki.highfidelity.com We are hiring: http://highfidelity.com/jobs Also, PT work available at http://worklist.net
Contributions:2 PRs, 281 pushes, 130 branches in 1 year 4 months
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Alexander Ivash - Senior Software Engineer at myself