Summary
Alexander Jobe is a Gameplay Systems Engineer with 8 years of engineering experience and 3+ years focused on performance-critical C++ development in Unreal Engine for commercial VR titles. He helped build core systems and cross-platform features for games like Creed: Rise to Glory – Championship Edition and Alien: Rogue Incursion, emphasizing networking, modular plugins, and hardware-specific optimizations. Comfortable in both code and design conversations, he partners with artists and designers to translate gameplay vision into scalable systems while rooting out performance bottlenecks. He also brings full-stack experience (JavaScript, Node.js, React) and dual degrees in Computer Science and Game Design, enabling cross-disciplinary problem solving. Now based in Saint Paul, MN, he’s pursuing gameplay engineering or simulation roles that leverage deep C++ expertise and a pragmatic, multidisciplinary approach to real-time interactive systems.
8 years of coding experience
3 years of employment as a software developer
Bachelor of Science - BS, Applied Math and Computer Science, Bachelor of Science - BS, Applied Math and Computer Science at University of Wisconsin-Stout