Summary
Alexander Lingtorp is a Senior Software Consultant with 12 years’ experience specializing in low-level systems, game engine development and performance optimization. He combines academic depth from KTH and TUM with hands-on engine work at Avalanche Studios and consulting across Stockholm via Netlight, frequently exploring system performance characteristics to demystify complex behavior. Comfortable across visualization, computer graphics and embedded systems, he has shipped engine features, researched real-time global illumination, and prototyped subsurface scattering for glTF2. Pragmatic and curious, he enjoys digging into bits and math to squeeze out performance and bring research ideas into production-quality engines.
12 years of coding experience
4 years of employment as a software developer
Bachelor of Science, Computer Science and Engineering, Bachelor of Science, Computer Science and Engineering at KTH Royal Institute of Technology
Master of Science, Computer Science, Master of Science, Computer Science at Technical University Munich
English, Swedish, Polish, German