Summary
Alexander Louck is a software engineer with a decade of hands-on experience blending game design, VR/AR development, and systems programming. Trained at CSU Channel Islands with minors in Game Design, Mathematics, and Art, he shipped a college final project game and led development and onsite deployment of a Jack the Ripper–themed VR arcade title. His background includes C# development and test protocol work on military-grade simulators at Exelis, plus customer-facing troubleshooting and support at Handshake, showing an ability to move between deep technical implementation and clear user communication. Currently focused on learning Unreal Engine and smart home development, he combines systems thinking with a creative aesthetic and practical field experience in live installations. Notably, he has transitioned from immersive entertainment deployments to exploring interconnected smart environments, bringing insights from both disciplines to his engineering approach.
11 years of coding experience