Alexander Martin

Lead Game Designer at Droqen

Old Toronto, Ontario, Canada
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Summary

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Rockstar
Alexander Martin is a Lead Game Designer with 11 years of experience crafting gameplay systems and guiding design at Droqen. He blends practical design leadership with hands-on development, having shipped indie projects and experimented with a Rust-based ECS engine focused on multiplayer and moddability. At Ambient he translated engine feedback into playable mechanics and levels, showing a knack for evaluating tooling as well as systems design. Based in Old Toronto, he pairs long-term studio experience with an independent developer’s curiosity and rapid iteration mindset. Although his GitHub activity is minimal, his decade-plus studio tenure suggests deep institutional knowledge of game production pipelines and team-driven delivery.
code11 years of coding experience
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Github Skills (27)

godot10
game-engine10
open-source10
game-development10
multiplayer9
3d-graphics9
jam9
addon9
rust9
webassembly9
gdscript8
documentation6
csharp6
textmate6
sublime6

Programming languages (8)

TypeScriptC++RustMakefileJavaScriptreStructuredTextGDScriptPython

Github contributions (5)

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droqen/navdi4OUBLIETTES

Jun 2024 - Dec 2024

branching source project for making oubliettes in navdi4
Contributions:4 PRs, 165 pushes, 5 branches in 6 months
Contributions:92 pushes, 1 branch in 2 months
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Alexander Martin - Lead Game Designer at Droqen