Alexander Melkozerov is a System Architect with 12+ years building high-load, fault-tolerant distributed systems and game backends, blending deep low-level skills (assembly, binary patching, obfuscation) with modern cloud-native practices. He has led migrations and performance overhauls—rewriting critical Java services into C#/ASP.NET Core, optimizing databases and network protocols, and architecting Kubernetes-based infrastructures for blockchain and mobile RTS games. Comfortable across C#/Unity, Python, Go, Java, and C++, he also contributes to game-focused open-source tooling (Unity Android notifications) and writes custom orchestration and CI/CD integrations. Alexander pairs systems programming fluency (POSIX, WinAPI, Berkeley sockets) with practical DevOps, virtualization and orchestration experience (KVM, QEMU, Docker, Kubernetes), and a track record of applying LLM-driven workflows to speed development. He combines hands-on coding discipline—never copy-pasting without understanding—with product and business experience as a founder and CTO, plus experience negotiating contracts and technical audits. Based in Thailand, he brings a rare mix of security-minded reverse-engineering expertise and large-scale architecture leadership for games and cloud services.
12 years of coding experience
24 years of employment as a software developer
Electronic Engineering, Electronic Engineering at Rostov College of Engineering, Information and Industry Technology
Bachelor of Engineering (B.Eng.), Electronic Engineering, Bachelor of Engineering (B.Eng.), Electronic Engineering at Don State Technical University
Unity3D Plugin for Android local notifications with example project
Role in this project:
Mobile Developer (Android)
Contributions:70 commits, 19 PRs, 56 pushes in 4 years 7 months
Contributions summary:Alexander primarily contributed to a Unity3D plugin for Android local notifications. Their work involved adding support for Android versions, including API 23 (Android M), and fixing bugs related to icon display. They also made changes to the Unity project files, indicating involvement in integrating the plugin within a Unity environment, and updated the plugin's core Java code. Additionally, they addressed issues related to null values within the current activity and refactored the plugin's code base.
Contributions:7 commits, 1 push, 4 comments in 11 months
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Alexander Melkozerov - System Architect at Gear Games