Alexander Nadeau

Associate Project Engineer

Richmond, Virginia, United States
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Summary

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Senior
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Alexander Nadeau is an Associate Project Engineer with 15 years of practical engineering experience, currently focused on municipal water and wastewater projects at Veolia in Richmond, VA. He balances hands-on process engineering—specifying mechanical equipment and optimizing chemical dosages—with project financial stewardship across multimillion-dollar portfolios. A Clemson chemical engineering graduate, he pairs laboratory experience in downstream biologics and wet chemistry with field commissioning and procurement know-how. Outside core water work he codes as a back-end contributor to the OpenMW open-source game engine, where he implemented nuanced game mechanics and shader fixes—an unexpected signal of his problem-solving versatility. He also runs a successful tennis coaching practice, reflecting strong client-facing communication and the ability to translate technical coaching into measurable progress.
code15 years of coding experience
job1 year of employment as a software developer
bookBachelor of Science - BS, Chemical Engineering, Bachelor of Science - BS, Chemical Engineering at Clemson University
languagesEnglish, Spanish
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Github Skills (10)

openmv10
c-language10
openms10
game-development10
cprogramming-language10
game-engine10
openmrs10
rpg10
glsl9
terrain9

Programming languages (19)

C#JavaC++RustCGoHTMLGDScript

Github contributions (5)

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OpenMW/openmw

Feb 2013 - Aug 2022

OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
Role in this project:
userBack-end Developer
Contributions:2 reviews, 41 commits, 10 PRs in 9 years 7 months
Contributions summary:Alexander primarily contributed to the implementation of the "Rest Until Healed" functionality within the game engine. Their work involved modifications to the waitdialog.cpp and waitdialog.hpp files, incorporating game mechanics related to health, magicka, and fatigue regeneration during rest. The user's changes included calculations for hourly health and stamina regeneration and the creation of a waiting process with a progress bar. They also fixed several issues regarding terrain and water shaders.
gametrackerrpgrpg-gamec-plus-plus
wareya/ffam

Apr 2016 - Oct 2018

Conversion tools for grub's awful PFF2/pf2 font format.
Contributions:17 commits, 4 PRs, 13 pushes in 2 years 7 months
conversionfontawfulgrub
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Alexander Nadeau - Associate Project Engineer