Alexander Nguyen is a Full Stack Developer with 11 years of experience, currently shaping interactive 2D/3D web experiences and custom CPQs as Full Stack Developer L2 in Seattle. He blends front-end craftsmanship with low-level graphics and engine work—rearchitecting renderers, implementing GPU-based optimizations, and shipping WebGPU and custom TSL shader systems. Previously he led engine programming and tooling at OpenXRay, cutting render times dramatically through compute-shader optimizations and tooling to convert legacy assets to PBR. Comfortable working across multiple time zones, he’s repeatedly moved from contractor to promoted engineer and has a track record mentoring teammates and delivering full products end-to-end. An active contributor to projects like OpenXRay and lead dev on OXR Gunslinger, he brings a rare mix of web UX sensibility and heavy graphics/engine expertise.
11 years of coding experience
7 years of employment as a software developer
Kent-Meridian High School
Web Development, Web Development at General Assembly
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
Contributions:237 pushes, 54 branches, 53 comments in 1 year 11 months
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