Summary
Alexander Obuschenko is a Senior Software Engineer based in London with 11 years of experience building high-performance, cross-platform systems spanning video processing, graphics engines, and machine learning. He has deep C++ and systems expertise, having shipped rendering engines and low-level file system tools as well as production ML video pipelines that were ported from Python/PyTorch to optimized C++/Metal and CUDA. At Formal Technology he combined research and engineering—designing novel colour-correction and interactive segmentation algorithms, implementing custom ML runtimes on Apple hardware, and building an RHI bridging Metal, OpenGL and Vulkan. His work balances practical product outcomes (real-time mobile video, plugins for Final Cut Pro) with research-grade implementations of XMem/UNet/ResNet-style architectures. Comfortable across Apple and Android ecosystems, he also brings a history of squeezing performance on low-end devices and shipping complex cross-platform code. Trained in physics at MIPT, he pairs rigorous analytical thinking with hands-on optimization skills to turn demanding compute problems into production-ready software.
11 years of coding experience
15 years of employment as a software developer
General and Applied Physics, General and Applied Physics at Moscow Institute of Physics and Technology (State University) (MIPT)
English