Alexander Petryaev is a graphics programming consultant and game developer with nine years of professional experience and a long track record working on real-time 3D graphics, ballistics, collision systems and procedural animation for titles at Glu Mobile, Pixonic and Pixel Toys. He combines low-level physics intuition (ballistics, ricochets, PID-controlled flight) with practical game-tech solutions—such as BRDF lighting with precalculated functions and full-screen color correction without post-processing—delivered across engines including Unity. Comfortable both inventing systems early in a project and integrating into teams, he favors elegant, predictable algorithms that scale in production. Based in Moscow, he started as a lead engineer on FPS tech and co-founded an indie studio, bringing both hands-on implementation skills and product-minded experience to consulting engagements. Unusually for an engineer, he describes himself as an “asteroid” collaborator—thriving on the momentum of others to create impactful bursts of work.
9 years of coding experience
15 years of employment as a software developer
Candidate, Mechanical Engineering, 4.5, Candidate, Mechanical Engineering, 4.5 at Don State Technical University
Contributions:52 commits, 53 pushes, 3 branches in 2 years
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Alexander Petryaev - Graphics Programming Consultant at Pixel Toys