Summary
Alexander Petryaev is a graphics programming consultant and game developer with nine years of professional experience and a long track record working on real-time 3D graphics, ballistics, collision systems and procedural animation for titles at Glu Mobile, Pixonic and Pixel Toys. He combines low-level physics intuition (ballistics, ricochets, PID-controlled flight) with practical game-tech solutions—such as BRDF lighting with precalculated functions and full-screen color correction without post-processing—delivered across engines including Unity. Comfortable both inventing systems early in a project and integrating into teams, he favors elegant, predictable algorithms that scale in production. Based in Moscow, he started as a lead engineer on FPS tech and co-founded an indie studio, bringing both hands-on implementation skills and product-minded experience to consulting engagements. Unusually for an engineer, he describes himself as an “asteroid” collaborator—thriving on the momentum of others to create impactful bursts of work.
10 years of coding experience
15 years of employment as a software developer
Candidate, Mechanical Engineering, 4.5, Candidate, Mechanical Engineering, 4.5 at Don State Technical University
Английский