Summary
Alexander Pluzhnikov is a Unity and C#/.NET developer with 11 years of experience, currently building games and systems at PlayFlock from Moscow. He has deep hands-on expertise in Unity game architecture, gameplay systems, AI for vehicle movement, performance-oriented shader work, and tooling—having built Unity addons like a database editor and geometry viewer. Alexander also bridges art and engineering through Blender work and a custom Blender-to-Unity exporter, reflecting a rare full-stack game-dev skill set that spans client, server (ASP.NET, EF Core, MySQL) and content pipelines. His background includes shipping an Android arcade-racing/economic simulator (Truckers Mobile) and optimizing open-source solutions for production. Practical and resourceful, he pairs creative 3D workflows with robust engineering to accelerate small-team game development.
11 years of coding experience
4 years of employment as a software developer
MSTU "Stankin"
Английский, Русский