Alexander Pluzhnikov

Unity C .NET Developer at PlayFlock

Moscow, Moscow, Russia
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Summary

👤
Senior
🎓
Top School
Alexander Pluzhnikov is a Unity and C#/.NET developer with 11 years of experience, currently building games and systems at PlayFlock from Moscow. He has deep hands-on expertise in Unity game architecture, gameplay systems, AI for vehicle movement, performance-oriented shader work, and tooling—having built Unity addons like a database editor and geometry viewer. Alexander also bridges art and engineering through Blender work and a custom Blender-to-Unity exporter, reflecting a rare full-stack game-dev skill set that spans client, server (ASP.NET, EF Core, MySQL) and content pipelines. His background includes shipping an Android arcade-racing/economic simulator (Truckers Mobile) and optimizing open-source solutions for production. Practical and resourceful, he pairs creative 3D workflows with robust engineering to accelerate small-team game development.
code11 years of coding experience
job4 years of employment as a software developer
bookMSTU "Stankin"
languagesАнглийский, Русский
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Github Skills (104)

render10
mobile-ads10
game-development10
x-plane10
game-engine10
admob10
ads10
blender10
open-source10
google-mobile-ads10
godot9
sdk9
nuke9
google9
unity3d8

Programming languages (10)

C#TypeScriptPowerShellQMLC++JavaScriptShaderLabVisual Basic .NET

Github contributions (5)

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Contributions:2 releases, 5 commits, 3 pushes in 2 years 1 month
Contributions:7 releases, 38 pushes, 2 branches in 1 year 11 months
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Alexander Pluzhnikov - Unity C .NET Developer at PlayFlock