Summary
Alexander Sørensen is a software engineer based in Copenhagen with a decade of hands-on experience and an academic focus in game AI, holding an MSc in Games (AI) from IT University of Copenhagen and a BSc in Software Technology from DTU. He excels at writing structured, readable, and efficient code across languages like Python, Java, C/C++, C#, and SQL, and enjoys rapid prototyping of complex game mechanics and simulations. His MSc thesis combined large language models with behavior trees to advance adaptive in-game AI, demonstrating a practical blend of research and engineering. Strong mathematical and physics foundations enable him to architect realistic virtual environments and optimize systems for performance. Currently at UMag Solutions, he seeks roles that push both technical depth and design-driven creativity, continually exploring new languages and tools to solve emergent problems.
10 years of coding experience
Gymnasieeksamen, Naturvidenskab, Gymnasieeksamen, Naturvidenskab at Herlufsholm Kostskole
Kandidat i spil, Artificial Intelligence, Kandidat i spil, Artificial Intelligence at IT-Universitetet i København
Dilpom, Softwareteknologi, Dilpom, Softwareteknologi at Danmarks Tekniske Universitet