Alexander Streng

Developer at Veikkaus Oy

Helsinki, Mainland Finland
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Summary

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Senior
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Top School
Alexander Streng is a Helsinki-based developer with eight years of hands-on experience and a passion for game and engine development, particularly 3D graphics. Currently working at Veikkaus Oy, he blends backend systems work with low-level graphics expertise, having contributed Vulkan pipeline caching and critical bug fixes to the high-profile Godot Engine project. He enjoys tinkering with computer hardware and repairing systems, which complements his deep practical understanding of graphics pipelines and resource handling. A hobbyist by nature, Alexander brings curiosity-driven problem solving and a knack for making complex rendering issues practical and performant.
code8 years of coding experience
bookMetropolia University of Applied Sciences
bookbasic education, basic education at Kulosaarenyhteiskoulu
bookLauttasaaren yhteiskoulun lukio
languagesRussian, Finnish, English, Swedish
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Stackoverflow

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Github Skills (9)

vulkan10
open-source10
godot10
c-language10
game-development10
cprogramming-language10
game-engine10
game-dev10
multiplatform9

Programming languages (16)

JavaC++CRustGDShaderGDScriptKotlinTypeScript

Github contributions (5)

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godotengine/godot

Dec 2019 - Apr 2026

Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
userBackend Developer
Contributions:23 reviews, 13 PRs, 205 comments in 6 years 4 months
Contributions summary:Alexander's contributions primarily focus on improving the Vulkan rendering backend within the Godot Engine. They implemented Vulkan pipeline caching to improve performance and fixed a query pool validation error, demonstrating a deep understanding of Vulkan's intricacies. They also made SkeletonIk3D node usable, fix node property duplication, fixed a wrong error message when graphics pipeline creation fails, and addressed other bugs related to node duplication and resource handling.
3dgame-enginegodotgodotenginemulti-platform
warriormaster12/godot

Sep 2022 - Mar 2026

Contributions:172 pushes, 22 branches in 3 years 6 months
godotgamedevgodot-enginegame-development3d-game-engine
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