Alexander Titov is a Senior GPU Architect at Intel with 13 years of experience transitioning from deep expertise in CPU microarchitecture to GPGPU memory and caching features. He has led multi-site Memory cluster efforts, delivered cycle-accurate performance and power models, and drove prefetch and power-pathfinding work that yielded measurable gains (e.g., 60% L1 stride prefetcher improvement and >1.5% Core power savings). Comfortable moving concepts from rough drafts through simulation to implementation, he combines strong C/C++ modeling and Python automation skills with hands-on RTL collaboration. His work blends research-style pathfinding projects and production Core validation, and he holds multiple patents stemming from novel HW/SW co-design ideas such as multi-stream execution. As an open-source contributor, he added ELF parsing, assembler samples and unit tests to a cycle-accurate RISC-V/MIPS simulator, reflecting a practical interest in pre-silicon tooling and verification.
13 years of coding experience
12 years of employment as a software developer
Bachelor's degree, Applied Math and Physics (de facto, Electrical Engineering and Computer Science), with honer, Bachelor's degree, Applied Math and Physics (de facto, Electrical Engineering and Computer Science), with honer at Moscow Institute of Physics and Technology (State University) (MIPT)
Cycle-accurate pre-silicon simulator of RISC-V and MIPS CPUs
Role in this project:
Back-end Developer & Test Automation Engineer
Contributions:10 commits in 1 year 4 months
Contributions summary:Alexander contributed to the development of a cycle-accurate pre-silicon simulator for RISC-V and MIPS CPUs. Their work involved structuring the project directories, adding an ELF parser module, and including MIPS assembler samples, which suggests the user was implementing core functionalities for the simulator. The user also wrote and updated unit tests using Google Test Framework, contributing towards validating the functionality of the implemented modules like ElfSection and FuncMemory, which is essential for ensuring the simulator's reliability and accuracy.
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Alexander Titov - Senior GPU Architect at Intel Corporation