Summary
Alexander Travkin is a Lead Unity Developer with over a decade of hands-on experience designing and shipping multiplayer, VR, and simulation-driven games and platforms. He specializes in scalable architecture, low-level performance optimization (including maintaining a fork of DOTS modules), and robust client-server multiplayer using ENET for mobile MMO and cybersport titles. Known for technical leadership and mentoring, he has built and managed cross-disciplinary teams that delivered commercial VR releases on the Oculus Store and a cross-platform VR app builder. Based in Limassol, Cyprus, he pairs deep systems-level expertise with a player-centric focus on UX and live-ops pipelines, ensuring long-term maintainability of complex real-time systems.
10 years of coding experience
12 years of employment as a software developer
Bachelor's degree Computer Software Engineering, Bachelor's degree Computer Software Engineering at ITMO University
Russian, English