Summary
Alexander Tuzhik is a Stockholm-based game developer with 12 years of experience building performant C++ engines and gameplay systems, currently contributing to Paradox Interactive. He combines deep expertise in modern C++ and graphics programming with practical scripting using Lua, having shipped titles across indie studios and mid-size publishers. As a former CTO who also worked extensively with Unity/C#, he brings both technical leadership and hands-on engineering perspective—despite a personal preference against Unity3D. His background spans low-level engine work to high-level game logic, and he’s known for preferring elegant, efficient code over framework dependence. Trained in computer science, he quietly balances production discipline with a hobbyist’s passion for pushing rendering and tooling boundaries.
12 years of coding experience
8 years of employment as a software developer
Specialist, Computer Science, Specialist, Computer Science at Far Eastern State Technical University
Russian, English