Alexander Van Halen

Gameplay Engineer II & Resident Techno-Mage at Owlchemy Labs

Raleigh, North Carolina, United States
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Summary

👤
Senior
🎓
Top School
Alexander Van Halen is a gameplay engineer with 10 years of experience focused on designing and engineering compelling game systems across 2D, 3D, VR, and AR platforms. Currently a Gameplay Engineer II and self-styled "Resident Techno-Mage" at Owlchemy Labs, he brings deep practical skills in physics, networking, optimization, and tool-building from roles at Free Fall Studios, NexTech AR, and indie teams. He’s translated academic research into playable mechanics (notably disc flight models) and consistently delivered high-performance mobile VR experiences running at 90Hz. Comfortable shipping end-to-end systems, he pairs algorithmic rigor with hands-on design sensibilities and a history of leading small teams and cross-functional prototypes. Based in Raleigh, NC, he balances competitive gaming with craft refinement, which informs his player-focused approach to systems and feel.
code10 years of coding experience
job7 years of employment as a software developer
bookGame and Interactive Media Design, Game and Interactive Media Design at Indiana University Bloomington
languagesEnglish, Spanish
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Github Skills (3)

sdk2
unity3d2
arcore1

Github contributions (5)

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Stumpstump/UnrealJam2019

Nov 2019 - Nov 2019

Contributions:101 commits, 80 pushes in 6 days
avanhale/DiscBenders_AceRun

Feb 2020 - Jan 2022

Contributions:933 commits, 3 pushes, 1 comment in 1 year 11 months
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Alexander Van Halen - Gameplay Engineer II & Resident Techno-Mage at Owlchemy Labs