Summary
Alexander Van Halen is a gameplay engineer with 10 years of experience focused on designing and engineering compelling game systems across 2D, 3D, VR, and AR platforms. Currently a Gameplay Engineer II and self-styled "Resident Techno-Mage" at Owlchemy Labs, he brings deep practical skills in physics, networking, optimization, and tool-building from roles at Free Fall Studios, NexTech AR, and indie teams. He’s translated academic research into playable mechanics (notably disc flight models) and consistently delivered high-performance mobile VR experiences running at 90Hz. Comfortable shipping end-to-end systems, he pairs algorithmic rigor with hands-on design sensibilities and a history of leading small teams and cross-functional prototypes. Based in Raleigh, NC, he balances competitive gaming with craft refinement, which informs his player-focused approach to systems and feel.
10 years of coding experience
7 years of employment as a software developer
Game and Interactive Media Design, Game and Interactive Media Design at Indiana University Bloomington
English, Spanish