Alexander Veselov is a Machine Learning and Rendering Engineer with 10 years of experience specializing in realistic real-time and offline physically based rendering, including ray tracing and global illumination. Based in Munich and currently focused on rendering and AI at Intel, he brings deep mathematical foundations—linear algebra, signal and image processing, and statistical analysis—paired with production C++ and shader expertise across Vulkan, DirectX, and OpenGL. He combines research-minded tools like PyTorch and Mathematica with practical profiling and pipeline skills using RenderDoc, Radeon GPU Profiler and Nsight to bridge algorithm design and performant GPU implementations. Comfortable across the stack from HLSL/GLSL shaders to engine-level systems and tooling, he also contributes code and projects on GitHub that reflect an emphasis on reproducible, high-fidelity rendering pipelines.
10 years of coding experience
Software Engineering, Software Engineering at Санкт-Петербургский политехнический университет Петра Великого
Realtime GPU Path tracer based on OpenCL and OpenGL
Contributions:242 commits, 45 PRs, 214 pushes in 5 years 2 months
renderrealtimepath-tracercpppathtracing
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Alexander Veselov - Machine Learning Engineer at Intel Corporation