Alexander Veselov

Machine Learning Engineer at Intel Corporation

Munich, Bavaria, Germany
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Summary

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Alexander Veselov is a Machine Learning and Rendering Engineer with 10 years of experience specializing in realistic real-time and offline physically based rendering, including ray tracing and global illumination. Based in Munich and currently focused on rendering and AI at Intel, he brings deep mathematical foundations—linear algebra, signal and image processing, and statistical analysis—paired with production C++ and shader expertise across Vulkan, DirectX, and OpenGL. He combines research-minded tools like PyTorch and Mathematica with practical profiling and pipeline skills using RenderDoc, Radeon GPU Profiler and Nsight to bridge algorithm design and performant GPU implementations. Comfortable across the stack from HLSL/GLSL shaders to engine-level systems and tooling, he also contributes code and projects on GitHub that reflect an emphasis on reproducible, high-fidelity rendering pipelines.
code10 years of coding experience
bookSoftware Engineering, Software Engineering at Санкт-Петербургский политехнический университет Петра Великого
languagesEnglish, German
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Stackoverflow

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Github Skills (20)

pbr10
vulkan10
gpgpu10
raytracing10
render10
graphic10
computer-graphics10
gpu10
3d10
cpp10
opengl10
directx10
gleam5
generic-programming5
lenses4

Programming languages (3)

C++GoGroovy

Github contributions (5)

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AlexanderVeselov/GpuApi

Sep 2020 - Jun 2026

Wrapper for various GPU backends (WIP)
Contributions:3 PRs, 61 pushes, 10 branches in 5 years 10 months
gpud3d12gpgpuvulkan-api
AlexanderVeselov/RayTracing

Jul 2017 - Aug 2022

Realtime GPU path tracer based on D3D12 and Vulkan
Contributions:242 commits, 50 PRs, 244 pushes in 5 years 2 months
gpuvulkan3draytracingrender
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