Summary
Alexander Volnov is a software engineer with a decade of experience specializing in graphics programming, game engine development, procedural generation, and low-level optimization primarily in C++. He builds complex systems from scratch—ranging from embedded instrument clusters and multimedia engines to real-time aviation trackers and web backends—and is comfortable across Linux, Android, and cross-platform toolchains. His work blends deep performance tuning (CPU SIMD, GPU batching, cache-aware designs) with practical engineering like OTA updates, fault tolerance, and tightly packed telemetry for constrained networks. A prolific solo author of projects such as the Intra Engine, a generic metaprogramming library, and a pure procedural MIDI synthesizer, he often bridges native C++ and web targets via Emscripten/WebAssembly. Based in Moscow, he brings a rare mix of systems-level craftsmanship and creative procedural audio/visual research to production products.
10 years of coding experience
1 year of employment as a software developer
Master's degree Applied Mathematics and Computer Science, Master's degree Applied Mathematics and Computer Science at National Research Nuclear University MEPhI (Moscow Engineering Physics Institute)
Russian, English, French, Spanish