Summary
Alexander White is a Staff Engineer specializing in build and release engineering with nearly nine years in software and games and 13 years of overall industry experience. He has shipped tooling and CI/CD improvements for titles like No Man's Sky and Sea of Thieves and now focuses on automating reliable releases, container workflows, and developer tools using Go, Kotlin, Shell and Docker. Having progressed from manual QA into DevOps and build engineering, he combines a pragmatic tester’s eye for edge cases with deep troubleshooting skills across languages including Perl and C. Comfortable across web, CLI and desktop stacks (PHP, JS, C#, Python) and databases, he emphasizes process efficiency and reproducible releases at Featurespace. Outside work he channels creative rigor into writing and recording music, an unusual cross-discipline that informs his collaborative and iterative approach to engineering.
14 years of coding experience
8 years of employment as a software developer
(BA) Games Art and Design Rigging, (BA) Games Art and Design Rigging at University of Hertfordshire
BTEC Interactive Games Design Level 3 Extended Diploma, BTEC Interactive Games Design Level 3 Extended Diploma at Gloucestershire College