Alexander Zilbersher

Gameplay Programmer at Counterplay Games

Boston, Massachusetts, United States
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Summary

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Senior
🎓
Top School
Alexander Zilbersher is a seasoned gameplay and UI programmer with 11 years of experience building live-service and AAA games, currently engineering UI systems for an unannounced Unreal Engine 5 title at Counterplay Games. He bridges C++ and C# ecosystems across Unreal and Unity, and has led full-stack UI and core systems work—from Battle Pass and ranked menus to account/login flows—on shipped titles like Spellbreak. Alexander has a track record of integrating new engine tooling (notably UE5’s CommonUI) to accelerate development and has experience supporting live game operations and cross-studio collaborations, including a stint contributing to World of Warcraft post-acquisition. With a BS in CS and Game Development from Northeastern and a history of tackling platform-specific, localization, and performance challenges, he combines product-minded engineering with pragmatic problem solving. Based in Boston, he’s comfortable moving between frontend UI engineering and backend gameplay systems, often stepping into unfamiliar domains to deliver shipping features.
code11 years of coding experience
job4 years of employment as a software developer
bookBachelor of Science - BS, Computer Science and Game Development, 3.67, Bachelor of Science - BS, Computer Science and Game Development, 3.67 at Northeastern University
bookHigh School, 94 GPA, High School, 94 GPA at Stuyvesant High School
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Github Skills (10)

corruption6
raycasting5
azerothcore5
crossword5
top-down4
minetest3
react3
typescript2
python2
docker1

Programming languages (1)

C#

Github contributions (5)

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Zilby/Refraction

Mar 2017 - Oct 2018

Battle the hordes of corruption in this top down action game
Contributions:6 PRs, 345 pushes, 3 branches in 1 year 6 months
crosswordreactgamecorruptionazerothcore
Zilby/Companion

Jun 2019 - Mar 2025

Contributions:39 pushes, 1 branch in 5 years 10 months
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Alexander Zilbersher - Gameplay Programmer at Counterplay Games