Alexander Zilbersher is a seasoned gameplay and UI programmer with 11 years of experience building live-service and AAA games, currently engineering UI systems for an unannounced Unreal Engine 5 title at Counterplay Games. He bridges C++ and C# ecosystems across Unreal and Unity, and has led full-stack UI and core systems work—from Battle Pass and ranked menus to account/login flows—on shipped titles like Spellbreak. Alexander has a track record of integrating new engine tooling (notably UE5’s CommonUI) to accelerate development and has experience supporting live game operations and cross-studio collaborations, including a stint contributing to World of Warcraft post-acquisition. With a BS in CS and Game Development from Northeastern and a history of tackling platform-specific, localization, and performance challenges, he combines product-minded engineering with pragmatic problem solving. Based in Boston, he’s comfortable moving between frontend UI engineering and backend gameplay systems, often stepping into unfamiliar domains to deliver shipping features.
11 years of coding experience
4 years of employment as a software developer
Bachelor of Science - BS, Computer Science and Game Development, 3.67, Bachelor of Science - BS, Computer Science and Game Development, 3.67 at Northeastern University
High School, 94 GPA, High School, 94 GPA at Stuyvesant High School
Contributions:39 pushes, 1 branch in 5 years 10 months
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Alexander Zilbersher - Gameplay Programmer at Counterplay Games