Alexander Zubov is a Production Engineer and VR developer with 11 years of hands-on experience optimizing manufacturing pipelines and shipping interactive software. Based in San Antonio, he supervises multi-line production and led process improvements that raised output by up to 50% while cutting waste and RMAs. A mechanical engineer by training and founder of an indie studio that produced the Steel Storm franchise, he also designs and ships VR experiences solo—releasing titles for Samsung Gear VR and Oculus Go. He blends industrial design, prototyping and fixture development with UE4 systems and 3D content creation, pursuing moonshot ideas in VR, robotics, and commercial space tech. Notably, he balances day-to-day production leadership with ongoing indie development, turning cross-domain creativity into measurable operational results.
11 years of coding experience
3 years of employment as a software developer
Master of Science in Engineering, mechanical engineering, Master of Science in Engineering, mechanical engineering at Astrakhan State Technical University (ASTU)
Storm Engine 2 (modified RBDoom 3 BFG game engine)
Contributions:3 reviews, 44 commits, 19 PRs in 6 years 10 months
gamedefoldsource-enginemodifiedstorm
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Alexander Zubov - Production Engineer at Supranormal