Summary
Alexandra Serralta is an XR engineer with 10 years of hands-on experience building immersive systems at the intersection of computer vision, real-time graphics, and multiuser XR, currently contributing to Unity Technologies. She brings deep Unity3D and C# expertise alongside C++, Python, OpenCV and OpenGL skills used to create volumetric capture pipelines, IMU/image sensor fusion, and low-latency multi-device synchronization for classroom and performance experiences. Her work at NYU Future Reality Lab and Holojam blended research-grade tracking, procedural character behavior, and networking over 5G and Vive systems, and she has shipped UI-focused contributions to high-profile open-source AR Foundation samples. Fluent in English, Spanish, Japanese (JLPT N2) and French, she pairs technical breadth with artistic tooling (Maya, ZBrush, Blender) to prototype polished interactive content. Notably comfortable spanning embedded boards to cloud-assisted networking, she excels at turning complex sensor data into usable, real-time XR interactions.
10 years of coding experience
3 years of employment as a software developer
Bachelor of Arts - BA, Computer Science, Bachelor of Arts - BA, Computer Science at New York University
English, Spanish, Japanese, French, Chinese