Alexandra Serralta

XR Engineer at Unity Technologies

Seattle, Washington, United States
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Summary

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Rockstar
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Top School
Alexandra Serralta is an XR engineer with 10 years of hands-on experience building immersive systems at the intersection of computer vision, real-time graphics, and multiuser XR, currently contributing to Unity Technologies. She brings deep Unity3D and C# expertise alongside C++, Python, OpenCV and OpenGL skills used to create volumetric capture pipelines, IMU/image sensor fusion, and low-latency multi-device synchronization for classroom and performance experiences. Her work at NYU Future Reality Lab and Holojam blended research-grade tracking, procedural character behavior, and networking over 5G and Vive systems, and she has shipped UI-focused contributions to high-profile open-source AR Foundation samples. Fluent in English, Spanish, Japanese (JLPT N2) and French, she pairs technical breadth with artistic tooling (Maya, ZBrush, Blender) to prototype polished interactive content. Notably comfortable spanning embedded boards to cloud-assisted networking, she excels at turning complex sensor data into usable, real-time XR interactions.
code10 years of coding experience
job3 years of employment as a software developer
bookBachelor of Arts - BA, Computer Science, Bachelor of Arts - BA, Computer Science at New York University
languagesEnglish, Spanish, Japanese, French, Chinese
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Github Skills (6)

uid10
user-interface10
front-end-development10
ui-design10
graphical-user-interface10
unity3d10

Programming languages (2)

C#C++

Github contributions (5)

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Example content for Unity projects based on AR Foundation
Role in this project:
userFront-end Developer
Contributions:89 commits, 4 pushes, 3 branches in 1 year 1 month
Contributions summary:Alexandra appears to be focused on building the main menu for the AR Foundation samples project. Their commits involve creating and modifying UI elements and scenes, particularly the `Menu.unity` scene, to add features such as buttons and various menu options related to different AR capabilities. These changes suggest the user's role centers around UI development within the Unity environment. The user added new features like support for different AR capabilities.
unity3dunityar-foundationfoundation
Contributions:37 pushes, 1 branch in 4 months
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Alexandra Serralta - XR Engineer at Unity Technologies