Summary
Alexandre Aubin is a tenure-track assistant professor and computer graphics researcher based in Sherbrooke, Canada, with nine years of industry and academic experience spanning physics-based animation, game engine development, and computer vision. He completed a PhD at McGill after earning B.Sc. and M.Sc. degrees from Université Laval, and has moved from internships at Beenox and Autodesk to postdoctoral work and a faculty role focused on supervising students and securing research funding. Practically minded, he has implemented neural networks for industrial vision tasks and refactored legacy enterprise code, bringing both research rigor and production-oriented engineering to his projects. His lab seeks exceptional students keen on physics-based animation, reflecting a sustained commitment to mentorship and hands-on collaboration. Not obvious from the title alone, Alexandre mixes deep technical teaching experience (advanced C++ course labs) with applied research that has been tested in industry settings. He directs readers to his website for full publications and code, signaling an open-science approach to his work.
9 years of coding experience
1 year of employment as a software developer
Master's degree, Computer Science, Master's degree, Computer Science at Université Laval
DEC, Computer Science, DEC, Computer Science at Lévis-Lauzon
Doctor of Philosophy - PhD, Computer Science, Doctor of Philosophy - PhD, Computer Science at McGill University
English, French