Alexandre Avenel is a product-minded virtual reality engineer with 14 years of experience blending low-level C++ optimization and C#/Unity development to ship industrial VR products. He currently leads product and technical teams at Light & Shadows, launching Stipple (a Unity point-cloud plugin) and scaling Interact, a human-centric VR simulation plugin that doubled ARR in one fiscal year. His background at CEA and MiddleVR centers on real-time physics, sparse-octree voxel tools, CAD importers and performance/latency optimizations for HMDs and CAVE systems. Alexandre pairs hands-on code work—CI/CD, compression and streaming, secure protocol design—with product strategy, customer support and hiring. An active open-source contributor, he improved robustness in the widely used assimp asset-importer and fixed edge cases in other projects, showing attention to quality in tooling as well as products. He enjoys “deleting and optimizing code,” a hint at his pragmatic approach to engineering and product simplicity.
14 years of coding experience
7 years of employment as a software developer
Lodz University of Technology
DUT Génie Mécanique et Productique, DUT Génie Mécanique et Productique at Le Havre Normandy University
Ingénieur Génie des Systèmes Mécaniques, Ingénieur Génie des Systèmes Mécaniques at Université de Technologie de Compiègne (UTC)
Contributions:49 commits, 11 PRs, 32 comments in 6 years 1 month
Contributions summary:Alexandre primarily focused on bug fixes and feature enhancements for the shared budget manager web application. Their contributions included resolving issues related to calendar widgets, number formatting, and the "Submit and add a new one" functionality. They also implemented database model changes, improved the user interface, and added testing to the system.
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Role in this project:
QA Engineer / Test Automation Engineer
Contributions:46 commits, 25 PRs, 29 comments in 1 year 7 months
Contributions summary:Alexandre primarily contributed to the project by adding and modifying unit tests for the OBJ importer. Their work included validating relative indices, handling homogeneous coordinates, and addressing issues related to invalid face indices. Additionally, the user fixed broken unit tests related to the PLY file format and added tests for PLY files with UV coordinates and binary files. The user's contributions focused on improving the quality and reliability of the asset import library.
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