Summary
Alexandre Baron is a seasoned game engine and tools engineer with 13 years of experience, currently leading the 3C (Character, Controller, Camera) programming team on Assassin's Creed Codename Hexe at Ubisoft Montréal. He combines deep C++ and low-level systems expertise—deterministic builds, static analysis, CI/CD—and a proven track record shipping editor and engine features across Snowdrop, proprietary open-world engines, and multi-platform titles. Formerly an educator designing and teaching full 3D engine curricula, he is comfortable bridging technical leadership, mentorship, and cross-discipline coordination with design and art. Alexandre also builds production tools and automation (profiling, telemetry, asset validation) and has a background in robotics and medical imaging R&D, reflecting a habit of tackling both applied research and production constraints. Outside work he writes novels and has an uncanny addiction to bamboo, a small personal detail that hints at a creative, methodical mindset.
13 years of coding experience
7 years of employment as a software developer
Epitech
Certificat en technologie de l’information, Technologie informatique / technologie des systèmes informatiques, Certificat en technologie de l’information, Technologie informatique / technologie des systèmes informatiques at Université Laval
PCEM1, Médecine, PCEM1, Médecine at Université de Picardie Jules Verne (Amiens)
English, Spanish, Japanese