Summary
Alexandre Blanchet is a game developer and co-founder with a decade of experience building gameplay systems in Unreal Engine and Unity across PC and console projects. He has shipped work on titles like Time Drifter, Munchkin, and Unknown 9: Awakening, and now leads development of a new strategy co-op at No Deadlines. Comfortable in Unreal C++ and Unity C#, he moves between gameplay programming and tools development, turning design ideas into robust, playable systems. His background combines formal game-design training from Université du Québec à Chicoutimi with hands-on production across indie studios and larger teams. Based in Saint-Jérôme, Quebec, he brings entrepreneurial drive and studio-building experience alongside deep technical craft. Colleagues note his ability to translate creative vision into engineering realities while keeping schedules and code maintainable.
10 years of coding experience
5 years of employment as a software developer
Bachelor Computer Science and Game Design, Bachelor Computer Science and Game Design at Université du Québec à Chicoutimi
English, French