Alexandre Brault is a results-driven Project Manager with 11 years of progressive experience in sales leadership and team performance, currently leading projects at Norea Foyers from Quebec. He has a proven track record at Vidéotron of recruiting, training and mentoring high-performing teams to consistently exceed revenue targets and improve customer satisfaction. Known for building efficient sales processes and competitive pricing strategies, he pairs strategic market analysis with hands-on operational excellence. Alexandre also contributes to open-source projects, improving front-end icon styling in the widely used OpenLayers library and enhancing rule systems in the Foundry VTT Pathfinder community project, showing a pragmatic technical curiosity beyond his sales background. He fosters collaborative, positive work environments while spotting product and market opportunities to drive growth. Fluent in French and experienced across both field sales and project leadership, he blends commercial acumen with practical implementation skills.
11 years of coding experience
Vente-Conseil, Vente-Conseil, Vente-Conseil, Vente-Conseil at École professionnelle des métiers
A community contributed game system for Pathfinder Second Edition.
Role in this project:
Back-end Developer
Contributions:13 commits, 5 PRs, 1 comment in 1 year 5 months
Contributions summary:Alexandre primarily focused on fixing and enhancing rules and features within the Pathfinder Second Edition game system. Their commits addressed critical dice multiplication rules, implemented new features like "force" options for proficiency rules and support for free archetype and ancestry paragon variants, and refactored rule element synthetics to simplify signatures. They also added functionality to allow strikes to be popped out and improved the compendium browser.
Contributions:5 commits, 2 PRs, 6 comments in 1 month
Contributions summary:Alexandre primarily contributed to the OpenLayers project by enhancing the icon styling capabilities. They added the functionality to accept a string for color input and introduced the option to color icons. Furthermore, they addressed an edge case where the icon should not be tinted if the image is tainted, ensuring proper behavior in different scenarios. Their work also included modifying the example code to incorporate the new color options, contributing to a more versatile icon styling system.
openlayersjavascript
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