Alexandre Breteau is a versatile full-stack developer with 12 years of experience building web and server-side applications, currently freelancing with Support Class and leading engineering for major French livestream events. He specializes in interactive broadcast overlays and tooling—frequently using Node.js and Go, and choosing NodeCG for web-based broadcast graphics—while occasionally diving back into C++ and C# for niche needs. Alexandre has delivered production-grade systems for high-profile clients and events such as Bethesda, Blizzard, Games Done Quick, ZEvent and gamedev.world, and maintains notable open-source contributions to the NodeCG project improving dashboard UX, replicant persistence, and ESM support. As the sole developer behind SpeeDons’ donation tracker and a translator-focused web app for gamedev.world, he’s comfortable owning full product lifecycles from UI to backend. Based in Vendôme, France, he blends practical engineering with a genuine eagerness to help communities and learn emerging technologies.
Create broadcast graphics using Node.js and a browser
Role in this project:
Full-stack Developer
Contributions:30 commits, 34 PRs, 47 comments in 4 years 1 month
Contributions summary:Alexandre primarily focused on fixing bugs and implementing features related to the NodeCG dashboard, a web-based interface for broadcast graphics. Their contributions included resolving issues with the dashboard's layout and appearance, specifically addressing scrollbar issues. They also enhanced the replicant system by adding support for handling Date objects and improving persistence, along with adding ECMAScript module support. The user also made improvements to the bundle manager, including error handling and configuration changes.
Contributions:16 pushes, 5 branches in 3 years 8 months
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