Summary
Alexandre Brochu is a senior software development engineer and graphics specialist with 11 years of experience focused on game and rendering systems. He has shipped graphics and engine-level work across AAA and indie studios, contributing to platform-optimized pipelines for PlayStation, Xbox, Switch, and major engines like Unreal and Unity. Currently at AMD, he drives technical engagement with Epic Games, authors UE5 patches/plugins and documents advanced graphics tech such as Nanite and Lumen. Alexandre pairs strong mathematical intuition—especially 3D space and render programming—from a top academic record with hands-on shader, C++ and tool development. He’s an inquisitive graphics programmer who continually experiments with new techniques and keeps active personal projects that inform his production work. Based in Ottawa, he brings both deep engine expertise and practical cross-platform optimization experience to game development teams.
11 years of coding experience
7 years of employment as a software developer
Bachelor's degree, Computer Science, 4.06 / 4.30, Bachelor's degree, Computer Science, 4.06 / 4.30 at Université de Sherbrooke
Computer Programming, Computer Programming at CEGEP de l'Outaouais
French, English