Summary
Alexandre Lamure is an R&D engineer in Paris with 8 years of experience specializing in real-time 3D rendering, shader development and ray tracing for AAA games and visualization tools. Trained at EPITA with a focus on image synthesis, image processing and machine learning, he has applied those skills across Quantic Dream, TechViz and Siemens Healthineers to optimize rendering pipelines in C++ using OpenGL, DirectX and Vulkan. Comfortable bridging research and production, he has also taught programming at EPITA and built ML-driven visualization improvements and tooling during internships. Outside engineering he’s a 16-year active musician and producer, a creative perspective that informs his graphics work and attention to aesthetic detail.
8 years of coding experience
2 years of employment as a software developer
Baccalauréat Scientifique, Études générales, 15,6, Baccalauréat Scientifique, Études générales, 15,6 at Lycée Richelieu
Ingénierie informatique, Ingénierie informatique at Sejong University
Master 2 (M2), Master 2 (M2) at EPITA: Ecole d'Ingénieur en Informatique
French, English, Russian, Japanese, Korean