Alexandre Martins is an independent developer and creative technologist with 10+ years of experience building high-performance systems spanning game engines, real-time web apps, AR, and computer vision. With a Master's in Computer Science from USP, he tackles problems across low-level C/C++ and high-level TypeScript/Python stacks, shipping everything from custom GLSL shaders and compilers to a web AR framework and a browser-optimized CV library. He combines theoretical rigor (pose estimation, RANSAC, SVD) with pragmatic engineering (WASM, WebGL, WebRTC, AWS), enabling interactive 3D and projection-based AR experiences. Based in São Paulo, he’s available for contracting and brings a rare blend of research-grade algorithms and hands-on systems engineering that surfaces in end-to-end prototypes and open-source tooling.
10 years of coding experience
3 years of employment as a software developer
Master’s Degree Computer Science, Master’s Degree Computer Science at USP - Universidade de São Paulo
Contributions:7 releases, 51 commits, 224 pushes in 7 months
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