Alexandre Paré

Technical Artist at Ripple Effect Studios

Canada
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Summary

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Rockstar
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Top School
Alexandre Paré is a technical artist with over a decade of hands-on experience blending 2D/3D animation training with pragmatic tooling and pipeline work for AAA games. He has progressed from QA and testing roles into technical design and technical art, contributing to shipped titles including Marvel's Guardians of the Galaxy and an unannounced project, and now works at Ripple Effect Studios. Comfortable working directly in maps, he regularly troubleshoots production issues and builds artist-friendly fixes across DCC tools like Maya, Blender, 3DS Max and Substance, with Python-driven custom pipelines. Familiar with first-party dev kits and engines such as Unreal and Godot, he pairs strong content-creation instincts with a history of supporting level designers and artists to keep schedules on track. An unusual strength is his QA-rooted attention to edge-case stability, which informs robust, production-ready tool and asset solutions.
code11 years of coding experience
job1 year of employment as a software developer
bookAEC, Animation 2D/3D, AEC, Animation 2D/3D at Inter-Dec College
book3Ds Max essentials, 3Ds Max essentials at Centre NAD
book3D, Animation, 3D, Animation at Inter-Dec (Lasalle College) 2009 - 2010
bookDES, Option générale, DES, Option générale at Collège l'Assomption 2003 - 2008
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Github Skills (49)

physics-engine10
javascript10
canvas10
typescript10
typescript-definitions10
gulp-task10
dts10
cordova-ios10
physics10
rigid-bodies10
cordova9
game-engine9
apache-cordova9
nodejs8
css-sprites8

Programming languages (5)

TypeScriptJavaCSSJavaScriptPython

Github contributions (5)

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apare/UltimateQuebecCalendar

Oct 2015 - Dec 2022

Contributions:19 pushes, 2 branches in 7 years 3 months
apare/pocketchip

Nov 2017 - Jan 2020

Contributions:31 commits, 26 pushes, 1 branch in 2 years 2 months
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Alexandre Paré - Technical Artist at Ripple Effect Studios