Summary
Alexandre Pia is a Tools Programmer with 12 years of experience specializing in high-performance 3D application and VR development, currently writing tools at Epic Games from Nice, France. He has led architecture and CI efforts for VR teleconferencing products, designed cross-platform streaming and secure network systems, and built MVVM GUIs and compositor solutions for professional displays. His background spans low-level graphics work—OpenGL wrappers, VA-API video acceleration, and custom compositors—to networking (Boost ASIO, cluster synchronization) and embedded device drivers, showing deep full-stack systems fluency. He mentors teams, improves legacy codebases, and has a proven track record modernizing C++ systems across compiler and engine versions. Notably, he designed a 3D mockup streaming service and texture-sync APIs that enabled synchronized immersive experiences across multi-node clusters.
12 years of coding experience
12 years of employment as a software developer
Ingénieur en Génie Informatique, Ingénieur en Génie Informatique at Université de Technologie de Compiègne
DUT Informatique, Imagerie Numérique, DUT Informatique, Imagerie Numérique at IUT de Reims-Chalons-Charleville
French, English, Spanish