Alexandre Ribard

Staff Machine Learning Engineer at Unity

Montreal, Quebec, Canada
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Summary

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Alexandre Ribard is a Staff Machine Learning Engineer at Unity with six years of experience bringing neural network inference to diverse platforms, from game engines to real-time graphics pipelines. He progressed through machine-learning roles at Unity after a foundation as a 3D programmer on Far Cry 5, giving him a rare blend of ML productionization and low-level graphics/engine expertise. His background in applied mathematics and C++ systems—illustrated by early R&D work on scalable 2D/3D mesh data structures—helps him optimize inference for memory- and compute-constrained environments. Based in Montreal, he focuses on practical ML engineering that integrates tightly with rendering and engine systems, enabling on-device intelligence where latency and footprint matter.
code6 years of coding experience
job7 years of employment as a software developer
bookMaster's degree, Applied Mathematics & Computer Science, Master's degree, Applied Mathematics & Computer Science at Ecole Nationale Supérieure d'Informatique et de Mathématiques Appliquées de Grenoble
languagesFrench, English
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Github Skills (62)

unity3d10
imitation-learning10
pytorch10
simulations10
machine-learning10
onnx10
reinforcement-learning10
keras10
deep-learning10
deep-reinforcement-learning10
ml-agents10
serve10
intelligent10
convert9
interoperability9

Programming languages (5)

C#C++JavaScriptJupyter NotebookPython

Github contributions (5)

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Test project for implementing U-2-Net segmentation network in Barracuda
Contributions:6 commits, 4 pushes, 1 branch in 2 days
barracudatest-projectnetwork-segmentationu-2-netsegmentation
Contributions:1 push, 1 branch, 520 comments in 3 years 4 months
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Alexandre Ribard - Staff Machine Learning Engineer at Unity