Alexandre Trog

Teacher at Université de Strasbourg

Strasbourg, Grand Est, France
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Summary

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Senior
Alexandre Trog is a 10-year experienced 3D graphics engineer and educator based in Strasbourg, combining hands-on systems programming with practical research in medical AR/VR. He teaches advanced 3D programming (OpenGL, GLSL, C++) at Université de Strasbourg while developing applied 3D and AR/VR solutions at IRCAD, bridging academic rigour and production constraints. His background includes leading cross-platform game engine and tools development for consoles and PC, with strengths in code design, memory management, shader-level rendering tricks and pipeline optimization. Known as a pragmatic solution finder, he has led R&D teams and shipped tooling/plugins (notably for XSI) that improve workflow efficiency for artists and engineers.
code10 years of coding experience
job3 years of employment as a software developer
languagesFrench, English, Japanese, German, Spanish, Korean
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Github Skills (2)

web-application3
react3

Github contributions (3)

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fw4spl-org/workshop_nvidia

Jun 2016 - Jun 2016

Contributions:10 pushes in 5 days
fw4spl-org/fw4spl-blog

Jul 2015 - Jul 2015

Contributions:69 commits, 68 pushes in 3 days
reactweb-application
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Alexandre Trog - Teacher at Université de Strasbourg