Summary
Alexandre Trog is a 10-year experienced 3D graphics engineer and educator based in Strasbourg, combining hands-on systems programming with practical research in medical AR/VR. He teaches advanced 3D programming (OpenGL, GLSL, C++) at Université de Strasbourg while developing applied 3D and AR/VR solutions at IRCAD, bridging academic rigour and production constraints. His background includes leading cross-platform game engine and tools development for consoles and PC, with strengths in code design, memory management, shader-level rendering tricks and pipeline optimization. Known as a pragmatic solution finder, he has led R&D teams and shipped tooling/plugins (notably for XSI) that improve workflow efficiency for artists and engineers.
10 years of coding experience
3 years of employment as a software developer
French, English, Japanese, German, Spanish, Korean