Alexandros Konstantonis is a senior technical producer and engineering leader with two decades of experience shipping AAA games and over 10 years in senior leadership roles across studios like Ubisoft, Funcom, and Haven Studios. He has led large multidisciplinary teams (15–20+ engineers) and directed technical strategy for high-profile projects with clients such as Blizzard, Riot, and Warner Bros, blending hands-on programming experience with production-level delivery. Known for driving engineering excellence, he pairs deep gameplay and systems knowledge with a knack for improving processes, tooling, and live-service stability. Based in Greater Montreal, he brings a rare mix of client-facing technical direction and gritty implementation experience—having moved from C/C++ and Lua gameplay work to overseeing complex multiplayer and live game systems.
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