Alexei Svitkine

Senior Staff Software Developer at Google

Montreal, Quebec, Canada
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Summary

🤩
Rockstar
🎓
Top School
Alexei Svitkine is a Senior Staff Software Developer and Tech Lead of Chrome Metrics at Google with 16 years of experience building across the Chromium open-source codebase and Google-internal data pipelines, servers, and analytics tools. He combines systems-level C++ expertise from his JVM work at IBM with modern Python and TypeScript tooling to deliver reliable telemetry, dashboards, and processing pipelines at scale. An active open-source contributor, he has hands-on experience improving UI and backend logic in desktop Java projects and maintaining cross-platform emulation and game-engine code, showing a practical attention to platform quirks and performance. Based in Montreal, he blends technical leadership with deep coding chops, often digging into low-level bugs and UI polish alike to keep large, distributed systems observable and robust.
code15 years of coding experience
job2 years of employment as a software developer
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Concordia University
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Github Skills (23)

debug10
c-language10
ui-design10
java10
javas10
uid10
front-end-development10
macos10
game-development10
cprogramming-language10
emulation10
swing10
logic10
sdl9
code-optimization9

Programming languages (9)

JavaC++ShellCHTMLSwiftTclGroovy

Github contributions (5)

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cebix/macemu

Jun 2012 - Jul 2022

Basilisk II and SheepShaver Macintosh emulators
Role in this project:
userBack-end Developer
Contributions:5 reviews, 215 commits, 74 PRs in 10 years 2 months
Contributions summary:Alexei contributed to the Basilisk II and SheepShaver Macintosh emulators by fixing warnings related to unused functions and code style. They addressed crashes on Linux systems with SDL by fixing cursor setting issues. Furthermore, the user supported more reloc types in dyngen.c and added Passteboard Manager implementation of Mac OS X clipboard code.
emulatorsemulatormacintoshapple2emulation
triplea-game/triplea

Jun 2018 - Sep 2022

TripleA is a turn based strategy game and board game engine, similar to Axis & Allies or Risk.
Role in this project:
userFull-stack Developer
Contributions:244 reviews, 377 commits, 1109 PRs in 4 years 3 months
Contributions summary:Alexei's contributions primarily involve improving the user interface and fixing issues, with a focus on the front-end and back-end logic. The commits reflect the user's work on modifying the user interface using Java and Swing, adding features like tooltips and enhancing various panels. Furthermore, the user was involved in addressing Mac-specific bugs and performance issues, suggesting a focus on client-side application development. They also worked on adding and managing features related to game data and history logging.
turn-basedturn-based-strategyaxisgamesimilar
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