Alexey Borisov is a software engineer with over 6 years of recent experience and two decades of cumulative engineering work spanning game development, tooling, and enterprise database applications. He delivered core engine features, flight and helicopter models, HUDs, multiplayer and scripting systems on major titles at Gaijin Entertainment, and now works on an unannounced game-engine core at Ulitka. Alexey contributes to high-performance open-source projects such as daslang, enhancing runtime string handling, UTF-8 unescaping, vector math, and cross-platform fixes—demonstrating attention to low-level correctness and portability. His background includes early work with Oracle PL/SQL and Delphi, giving him a rare blend of systems-level, gameplay, and database experience. Based in Georgia, he combines long-term product maturity with hands-on C/C++ and tooling expertise and a knack for refactoring tricky cross-platform code. Colleagues would describe him as a pragmatic engineer who improves robustness and developer ergonomics in both game and infrastructure code.
6 years of coding experience
18 years of employment as a software developer
Specialist, Specialist at Pre-Azov State Technical University, Mariupol
daslang - high-performance statically strong typed scripting language
Role in this project:
Back-end Developer
Contributions:27 commits, 49 PRs, 46 pushes in 1 year 6 months
Contributions summary:Alexey focused on improving the `dascript` language's runtime string functionality. They implemented support for UTF-8 character unescaping, including handling '\U' and '\u' sequences. Additionally, the user addressed warnings related to type conversions within the string manipulation code and corrected error messages related to line and column information. Further contributions involved adding vector math functions and fixing a sleep timer on non-windows platforms, alongside refactoring code.
Contributions:61 releases, 1 review, 76 commits in 3 months
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